One of the most fundamental operations on an image is simply getting basic information about the image. RMagick assigns dozens of attributes to an image. All you have to do is read the image and then call the attribute methods. Here's a Ruby program that takes image filenames from the command line and then prints a variety of information about each image to the terminal.
require 'RMagick' ARGV.each { |file| puts file img = Magick::Image::read(file).first puts " Format: #{img.format}" puts " Geometry: #{img.columns}x#{img.rows}" puts " Class: " + case img.class_type when Magick::DirectClass "DirectClass" when Magick::PseudoClass "PseudoClass" end puts " Depth: #{img.depth} bits-per-pixel" puts " Colors: #{img.number_colors}" puts " Filesize: #{img.filesize}" puts " Resolution: #{img.x_resolution.to_i}x#{img.y_resolution.to_i} "+ "pixels/#{img.units == Magick::PixelsPerInchResolution ? "inch" : "centimeter"}" if img.properties.length > 0 puts " Properties:" img.properties { |name,value| puts %Q| #{name} = "#{value}"| } end }
Converting an image to another format is as simple as writing the image to a file. ×Magick uses the output filename suffix (".jpg" for JPEG, ".gif" for GIF, for example) or prefix ("ps:" for PostScript, for example) to determine the format of the output image.
RMagick gives you four different methods for resizing an
image: resize
,
sample
, scale
, and thumbnail
. All four are
equally easy to use. Specify the number of columns and rows you
want the thumbnail to have, like this:
img = Image.new "bigimage.gif" thumb = img.scale(125, 125) thumb.write "thumb.gif"
Alternatively, just pass a single Float
argument
that represents the change in size. For example, to
proportionally reduce the size of an image to 25% of its original
size, do this:
img = Image.new "bigimage.gif" thumb = img.scale(0.25) thumb.write "thumb.gif"
The resize
method gives you more control by
allowing you to specify a filter to use when scaling the
image. Some filters produce a better-looking thumbnail at the
expense of extra processing time. You can also use a
blur
argument, which specifies how much blurriness
or sharpness the resize method should introduce.
The sample
method, unlike the other two, does not
do any color interpolation when resizing.
The thumbnail
method is faster than
resize
if the thumbnail is less than 10% of the size
of the original image.
Say you need to make all your thumbnails no bigger than 64x64
but with the same aspect ratio as the original. Or, you don't
want to resize the image if it's already smaller than 64x64. The
change_geometry
method can help.
The change_geometry
method accepts an
×Magick geometry string
argument and a block. The geometry string specifies how to change
the image's size: one or two numbers to specify the new size and
optional flags to describe any constraints. The
change_geometry
method parses the geometry string
and computes new width and height values. Then it calls the
block, passing the values it computed.
Within the block you can do whatever you want with the new
values. Typically you'll call one of the resize methods mentioned
in the previous section and make the resized image the return
value from the block. The change_geometry
method
then returns that value to its caller.
Use the Image.from_blob
method to construct an Image object from a string. Use the
Image#to_blob method to convert
an image to a string. A blob is simply an in-memory version of an
image file. That is, you could use File.read
to read
an JPEG file into a string, then create an image by using that
string as an argument to from_blob
. Similarly, if
you create a string version of an image with
to_blob
, then write the string to a file, any image
viewer will be able to display it just as if you had written the
image directly to a file. Blobs are very useful in web
applications when you want to modify an image and then stream it
back to the client.
Use Image#import_pixels to load pixel data from a string buffer into an image. The pixel data must be in scanline order, right-to-left and top-to-bottom. The data can be packed as 8-bit bytes, 16-bit halfwords, 32-bit fullwords, or as C floats or doubles. The reciprocal method is Image#export_pixels_to_str.
Use the quantize
method with the
Magick::GRAYColorspace
argument. If you want real "grayscale," quantize the image to 256
colors. If you want to convert a color image to black-and-white,
use 2 colors. (See the demo.rb
example.)
Many image formats, including JPEG, PDF, and BMP, support compressed image files. The type of compression used depends on the format. Specify the compression type by assigning a CompressionType value to the compression optional argument to the write method.
The JPEGCompression and ZipCompression types support multiple
levels of compression. Use the quality optional argument to the
write
method. The quality attribute is a number
between 0 and 100, with 100 representing the least compression.
When you compress an image using JPEGCompression, more
compression usually results in a lower-quality image. When you
compress an image using ZipCompression, more compression usually
takes longer.
For more information, see the ×Magick documentation for
the -quality
option to the utility commands.
img.write("myimage.jpg") { self.quality = 50 }
Here's one way to make a drop shadow behind text. Make the
shadow first by drawing the text in a light gray color. Position
the text slightly to the right and down from where the real text
will be. Then use the blur_image
method to
make the shadow by blurring the text. Finally, draw the text
again in whatever color you want. (Click the image to see the
Ruby program that created it.)